GTA Online Heist Payouts: Every Heist Listed, Ranked and in Order

by Jacob

GTA Online Heist Payouts: Every Heist Listed, Ranked and in Order

Every Heist Payout in GTA Online, Ranked by the Hard Take

The biggest repeat payout in GTA Online is the Diamond Casino Heist with diamonds in the vault: GTA$2,533,300 on Hard, before cuts. Diamonds are event-only, though.

For an everyday ranking, Doomsday Act III on Hard (GTA$2,025,000) and a gold Casino vault on Hard (GTA$1,990,450) sit at the top. The Pacific Standard Job leads the original heists at GTA$1,875,000 on Hard.

Every figure below is a base, repeat-run take before weekly bonuses. Rockstar rebalanced heist pay in 2026, and payouts can change again with updates, so treat this as the current reference, not a promise.

RankHeist (Hard, repeat)PlayersGross take
1Diamond Casino — Diamonds (event only)2–4GTA$2,533,300
2Cayo Perico — Panther Statue (event only, primary only)1–4GTA$2,090,000
3Doomsday Act III: The Doomsday Scenario2–4GTA$2,025,000
4Diamond Casino — Gold2–4GTA$1,990,450
5The Pacific Standard Job4GTA$1,875,000
6Diamond Casino — Artwork2–4GTA$1,809,500
7Diamond Casino — Cash2–4GTA$1,628,550
8Doomsday Act II: The Bogdan Problem2–4GTA$1,603,125
9The Humane Labs Raid4GTA$1,181,250
10Doomsday Act I: The Data Breaches2–4GTA$1,096,875
11Cayo Perico — Pink Diamond (primary only)1–4GTA$1,001,000
12Series A Funding4GTA$883,750
13The Prison Break4GTA$875,000
14The Fleeca Job2GTA$251,563

Key Takeaways

  • Headline takes are gross crew totals, not one player’s bank balance — cuts, fees and setup costs come off first.
  • Hard pays 25% more than Normal on the original and Doomsday heists, and 10% more on the Casino and Cayo Perico heists.
  • Since the 2026 rebalance, the first finale a host completes each week pays extra; repeat runs pay the base values listed here.
  • Cayo Perico is the only major heist you can run fully solo, and its pay depends on which primary target you roll.
  • One-time awards dwarf repeat grinding for new crews: All in Order and Loyalty pay GTA$1,000,000 each, and Criminal Mastermind pays GTA$10,000,000.

1. How to Read These Payouts Before You Compare Them

A heist payout is the total pot for the whole crew. On the original and Doomsday heists, the host sets percentage cuts, so a GTA$1,875,000 Pacific Standard finale split four ways is not GTA$1,875,000 each.

The host also pays the setup cost up front and earns nothing from setup missions themselves. That is why hosts traditionally take a larger finale cut, and why a smaller headline number can still be the better deal for a crew member.

Casino and Cayo Perico takes can shrink during the finale itself. Getting shot while carrying the loot in the Casino, Pacific Standard or Cayo Perico finales loses money, so a sloppy run banks less than the table value.

Finally, the weekly layer sits on top of everything here. Since the July 2026 rebalance, a host’s first completion of a given finale each week pays a boosted amount, and later repeats that week fall back to the base figures in this guide.

2. The Original Apartment Heists, in Order

The five original heists run from a high-end apartment and must be unlocked in order, from The Fleeca Job through to The Pacific Standard Job. Each one has an Easy mode the later heists dropped.

HeistPlayersSetup costEasyNormalHard
The Fleeca Job2GTA$11,500GTA$100,625GTA$201,250GTA$251,563
The Prison Break4GTA$25,000GTA$350,000GTA$700,000GTA$875,000
The Humane Labs Raid4GTA$25,000GTA$472,500GTA$945,000GTA$1,181,250
Series A Funding4GTA$25,000GTA$353,500GTA$707,000GTA$883,750
The Pacific Standard Job4GTA$25,000GTA$750,000GTA$1,500,000GTA$1,875,000

Fleeca is the tutorial heist: two players, two setups and a short finale. Its pay looks tiny next to Pacific Standard, but it also finishes faster than any other job on this list and teaches the host-and-cuts system safely.

Prison Break and Series A pay almost the same, and both are out-earned by Humane Labs despite similar setup counts. If your crew is repeating originals for fun rather than for a challenge award, Pacific Standard and Humane Labs are the worthwhile finales.

Each original finale also carries an Elite Challenge — a time limit plus conditions such as nobody getting wasted. Clearing one pays an extra GTA$100,000 per player, except Fleeca, which pays GTA$50,000.

First-time completion awards stack on top for new players. Finishing a finale for the first time pays GTA$100,000 for most of these heists, with Fleeca’s first-time award at GTA$50,000.

3. The Doomsday Heist: Acts 1–3

The Doomsday Heist runs from a Facility and plays as one three-act campaign. There is no Easy mode: each act offers Normal and Hard only, and Hard pays 25% above Normal.

ActSetup costNormalHard
Act I: The Data BreachesGTA$65,000GTA$877,500GTA$1,096,875
Act II: The Bogdan ProblemGTA$95,000GTA$1,282,500GTA$1,603,125
Act III: The Doomsday ScenarioGTA$120,000GTA$1,620,000GTA$2,025,000

Act II, The Bogdan Problem, became the community favourite for repeats because its finale is short for the money. Act III pays the most of the three but demands the longest finale, so its hourly rate is weaker than its headline suggests.

Each act finale has its own Elite Challenge, worth an extra GTA$50,000. The conditions mix a time limit with limits on vehicle damage or deaths, and Act III asks for 150 headshots inside 30 minutes.

Doomsday also has its own smaller challenge ladder for two-player crews. Its All in Order II, Loyalty II and Criminal Mastermind II awards pay less than the originals’ versions, with Criminal Mastermind II worth GTA$750,000.

4. The Diamond Casino Heist: Approaches and Vault Targets

The Casino Heist is planned from an Arcade and supports two to four players. You pick one of three approaches — Silent & Sneaky, The Big Con or Aggressive — and you cannot repeat the same approach back-to-back; returning to it later triggers Hard mode.

What is inside the vault matters more than the approach. The target is revealed by scoping the vault, and the repeat values are:

Vault targetNormalHard
CashGTA$1,480,500GTA$1,628,550
ArtworkGTA$1,645,000GTA$1,809,500
GoldGTA$1,809,500GTA$1,990,450
Diamonds (event only)GTA$2,303,000GTA$2,533,300

Hard adds 10% here, not 25%. From the gross take, Lester takes 5%, and your hired gunman, driver and hacker take their own cuts, which is why cheap, low-skill support crew quietly eats a run’s profit through lost loot and slower escapes.

The Elite Challenge pays GTA$50,000 on Normal and GTA$100,000 on Hard. Each approach phrases it differently — undetected for the stealth routes, 80 headshots for Aggressive — but all three demand a finish inside 15 minutes with nobody wasted.

5. The Cayo Perico Heist: Primary Targets

Cayo Perico is planned from the Kosatka submarine and remains the only major heist that works fully solo, for one to four players. Your first run always targets the Madrazo Files, worth GTA$1,100,000; repeat runs roll a random primary target.

Primary targetNormalHard
Sinsimito TequilaGTA$400,000GTA$440,000
Ruby NecklaceGTA$560,000GTA$616,000
Bearer <redacted>GTA$616,000GTA$677,600
Pink DiamondGTA$910,000GTA$1,001,000
Panther Statue (event only)GTA$1,900,000GTA$2,090,000

Hard mode adds 10% to the primary target only, and you earn it by paying the GTA$100,000 setup fee within 48 real minutes of Pavel’s message that the heist is available again. Secondary loot — cocaine, weed, artwork, cash and compound gold — fills the rest of your loot bag.

Two fees come off every repeat run: Pavel takes 2% and the fence takes 10%, so roughly 12% disappears before cuts. The Elite Challenge pays GTA$50,000 on Normal or GTA$100,000 on Hard for a sub-15-minute finale with full bags and no failed hacks.

Target luck dominates this heist’s income, which is why a full Cayo Perico walkthrough — scoping, entry points, solo routes and target strategy — deserves a dedicated guide of its own rather than a summary here.

6. Play Order, All in Order and Criminal Mastermind

For a brand-new crew, the sensible order mirrors the unlock order: Fleeca, Prison Break, Humane Labs, Series A, then Pacific Standard. After that, Doomsday’s three acts in order, then the Casino Heist, then Cayo Perico once the Kosatka is affordable.

Playing the originals in order is not just tidy — it is worth real money. The one-time All in Order award pays GTA$1,000,000 for completing every original setup and finale in sequence, and the Loyalty award pays another GTA$1,000,000 for doing them all with the same crew.

Criminal Mastermind combines both rules and adds the hard ones: every original heist in order, on Hard, with the same team, and no lives lost anywhere. It pays GTA$10,000,000, and a crew that earns it usually collects All in Order and Loyalty on the way.

These awards are one-time only per player, which is why they belong at the start of a group’s life together. A death near the end of Pacific Standard ends a Mastermind run, so practise the finales casually before attempting it for real.

7. Heist-Like Jobs: The Cluckin’ Bell Farm Raid and Salvage Yard Robberies

Not every big score is a formal heist. The Cluckin’ Bell Farm Raid, started through Vincent at the Vespucci police station, needs no property at all and can be run solo or with up to three others across its setup missions and finale.

Since the 2026 rebalance, the raid pays the host GTA$400,000 on repeat runs and GTA$600,000 for the first finale of the week; it paid a flat GTA$500,000 before the change. One-time awards add GTA$250,000 for a first completion as leader and GTA$250,000 as crew.

Salvage Yard robberies deserve only a brief mention here: they are smaller weekly car thefts, not full heists. Three are offered each week, and selling a target car to Yusuf typically pays roughly GTA$255,000 to GTA$405,000 depending on the vehicle, with scrapping paying 80% of that.

One warning belongs in any payout guide: replay glitches and finale-skip tricks are not covered here, and they are not a safe shortcut. There is no legitimate money cheat behind them either, which is exactly why there is no money cheat in GTA games — the honest grind above is the method that lasts.

8. Which Heist Should You Actually Run?

Match the heist to your crew, not to the biggest number. Solo players should live on Cayo Perico, accept that Tequila runs pay modestly, and treat Pink Diamond weeks as a bonus rather than a plan.

A reliable duo gets the most from the Casino Heist and Doomsday Act II. A full four-player crew chasing one-time money should run the originals in order first, because the challenge awards in Part 6 can never be earned twice.

It is natural to wonder what replaces this ladder next. How scores will work in the future game is a separate question — our guide to how heists and robberies work in GTA 6 covers that future game only, and will GTA 6 Online have heists tracks what is actually confirmed.

Nothing has been announced that moves your current bank balance across, either. If that matters to your grinding plans, read will GTA Online progress carry over to GTA 6 and the explainer on what GTA 6 Online is before assuming this money follows you.

Frequently Asked Questions

Which GTA Online heist pays the most?

The Diamond Casino Heist with diamonds pays the most on a repeat run: GTA$2,533,300 on Hard before cuts. Diamonds are event-only, so the strongest everyday takes are Doomsday Act III and a gold Casino vault, both just under or just over GTA$2,000,000 on Hard.

Which heist is best for solo players?

Cayo Perico. It is the only major heist designed to work start to finish with one player, and even a common Tequila run pays GTA$400,000 for the primary target alone, plus secondary loot, minus fees.

How much does Hard mode add?

It depends on the heist family. Hard pays 25% more than Normal on the original apartment heists and the Doomsday acts, and 10% more on the Diamond Casino vault targets and Cayo Perico primary targets.

What is the first-completion-of-the-week bonus?

Since the July 2026 rebalance, the first time a host completes a given heist finale in a weekly period, it pays a boosted amount. Repeating the same finale before the Thursday reset pays the base values listed in this guide instead.

What is the Criminal Mastermind challenge?

A one-time GTA$10,000,000 award for completing all five original heists — every setup and finale — in order, on Hard, with the same crew and without losing a single life. One death anywhere ends the attempt.

Is the listed payout what lands in my bank?

No. The tables show the gross crew take. Host setup costs, percentage cuts, Lester’s 5% on the Casino Heist, support crew cuts, Cayo Perico’s fees and any loot lost to damage all come off before your share is banked.

Can you do The Fleeca Job solo?

No. Fleeca needs exactly two players, and every other original heist needs four. Doomsday and the Casino Heist need at least two, which leaves Cayo Perico as the true solo option.

Is the Cluckin’ Bell Farm Raid a real heist?

It is a heist-style raid rather than one of the planning-board heists. It has setup missions and a finale, needs no property, works solo, and currently pays the host GTA$400,000 on repeats or GTA$600,000 for the first finale of the week.

Why did my Casino or Cayo Perico take come out lower than the table?

Usually damage or deductions. Taking hits while carrying loot in those finales loses cash, and fees and crew cuts come off the gross figure. An uncollected vault or a half-empty loot bag lowers it further.

Are heist replay glitches a good way to earn more?

No, and they are not covered here. Glitch shortcuts risk your account and your progress, and payouts change often enough that yesterday’s trick may already be patched. The repeat runs and weekly first completions above are the reliable route.

Summary

Ranked by headline pay, the Casino Heist and Doomsday Act III lead GTA Online, Pacific Standard leads the classics, and Cayo Perico wins on solo flexibility rather than raw size.

Ranked by what you actually keep, the answer shifts with your crew size, your target luck and whether those one-time challenge awards are still unclaimed.

Start in order, claim the first-time money while it exists, save your best finale of each heist for the weekly bonus, and let repeat runs fill the gaps. That rhythm, repeated weekly, is how heist payouts turn into a real bank balance.