The Garment Factory in Short: GTA$2,350,000 for Four Repeatable Scores
Buy the Darnell Bros Garment Factory from Maze Bank Foreclosures for GTA$2,350,000. That one purchase, with no extra property upgrades to buy afterwards, unlocks The FIB Files in GTA Online.
The Files are four multi-part scores run for former FIB operative Jodi Marshall. Each one costs GTA$20,000 to start, takes three preparation jobs and a finale, and pays roughly GTA$150,000 to GTA$158,000 at base rates.
One File each week becomes the Priority File and pays double, but that boosted run can only be completed once that week. Everything here can be played solo, which is the factory's biggest strength.
Add a small passive safe, a 10-car basement garage, a Mk II Weapon Workshop and exclusive Terrorbyte upgrades, and you have the full package. The rest of this guide walks through each part of it.
Key Takeaways
- The Garment Factory costs GTA$2,350,000 on Maze Bank Foreclosures, with no further property upgrades to buy, and it is the only location on offer.
- The four FIB Files are The Brute Force File, The Black Box File, The Fine Art File and The Project Breakaway File, each with three preparations and a finale.
- Base payouts run from GTA$150,000 to GTA$158,000 per File before bonuses, with a GTA$20,000 starting cost and a bonus for completing all finale challenges.
- One File is the Priority File each week, pays double, and can only be completed once before the weekly refresh.
- The factory safe adds a modest GTA$1,500 to GTA$2,000 per in-game day, and owning the factory unlocks Bureau Tech upgrades for the Terrorbyte.
1. Buying the Darnell Bros Garment Factory
The factory arrived on 10 December 2024 as the headline property of the Agents of Sabotage update. Rockstar places it in East Los Santos, and longtime players know the building well from the story mode heist planning days.
There is only one Garment Factory to buy, so there is no location decision to agonise over. Open Maze Bank Foreclosures in game, find the Darnell Bros Garment Factory listing, and pay GTA$2,350,000.
That price can drop during a sale week, and Rockstar discounts properties regularly. If your balance is close but not quite there, waiting for a discount week is a sensible, patient move.
After buying, answer Pavel's call and take the introductory tour. That walkthrough introduces Jodi, installs the Darnell Inc. app on your iFruit phone, and unlocks the File computer inside the factory.
2. What You Actually Get Inside
This is a working headquarters, not an empty shell. Inside you get the planning computer for the Files, a Mk II Weapon Workshop, and Personal Quarters where you can rest and change.
The basement adds storage for 10 personal vehicles, which matters more than it sounds. Extra garage space normally means buying another property, so those slots quietly add real value.
The basement also connects to underground routes around Los Santos. Rockstar lists exit points at Burton Station, Del Perro Station, La Mesa Subway, LSIA Parking Station and the Tataviam Truckstop, which makes quiet getaways and cross-city trips easier.
On top of that sits the factory safe, covered in detail later in this guide. None of these extras needs a separate upgrade purchase, which keeps the running costs unusually simple.
3. Jodi Marshall, Pavel and the Darnell Inc. App
Your boss here is Jodi Marshall, a former FIB operative turned rogue agent. Rockstar describes her as holding a grudge against her old employers and keeping backdoor access to their data network.
That access is the story excuse for the work. Jodi picks targets the authorities would rather protect, then sells what you steal to interested buyers around Los Santos.
Pavel, the helmsman from the Cayo Perico days, works alongside her. His smuggling experience supports the operations, and he is the friendly face who gets you settled into the building.
Files start from the computer inside the factory, or remotely through the Darnell Inc. app once it is installed. You need to be registered as a VIP, a CEO or an MC President to open the Darnell Inc. login and run a File.
4. How a File Works, Step by Step
Every File follows the same shape. Pick a File, pay the GTA$20,000 starting cost, complete three preparation jobs in free mode, then launch the finale and deliver the goods to Jodi's buyer.
The preparations are short, practical jobs: stealing equipment, securing a vehicle, scouting or scanning a target. They play like the robbery contract work players already know from the Auto Shop, only with an espionage flavour.
Finales are the set pieces. One raids Fort Zancudo, one brings down a protected aircraft, one is a stealth penthouse break-in, and one breaks into a secret Maze Bank project.
Finishing a File starts a short five-minute cooldown before you can begin another one. There is no long lockout on the standard Files, so a finished File can be run again the same day.
Your first completion of each File also earns a one-time GTA$50,000 award and a trophy for your desk in the factory. Fine Art completions add a trophy for each variant of artwork you recover.
5. The Four Files, One by One
The Brute Force File targets Fort Zancudo. Jodi sends you after major military technology the base is about to transport, and the finale is the most combat-heavy of the four.
The Black Box File is about proof, not loot. A dark aircraft is suspected of smuggling with IAA involvement, and recovering its black box gives Jodi valuable leverage over the agency.
The Fine Art File is the stealth job. Stolen artwork reported missing by the San Andreas Gallery of Modern Art four years ago is sitting in private hands, and you recover it for a buyer.
The Project Breakaway File goes after money instead. Maze Bank is running a secret project built on its own greed, and Jodi sees a chance to profit from breaking into it.
All four are built for small teams and work fully solo. Bringing a second player speeds up some finales, but nothing in the standard rotation demands a crew.
6. Payouts: What Each File Pays at Base Rates
These are base payouts before bonuses, taken from current guide listings at the time of writing. Event weeks and future updates can change them, so treat the figures as the standard rates, not a promise.
The Brute Force File pays GTA$158,000, the highest base rate of the four. The Black Box File pays GTA$155,000, and The Fine Art File pays GTA$153,000.
The Project Breakaway File pays GTA$150,000, the lowest of the set, though the gap between best and worst is only GTA$8,000. In practice, the File you finish fastest is usually the best earner.
Remember to subtract the GTA$20,000 starting cost from each run. A standard File therefore nets roughly GTA$130,000 to GTA$138,000 before any bonus money is added.
Completing every challenge in a finale adds a bonus reward on top, worth GTA$50,000 on the standard listings. Hitting those challenges regularly is what lifts a routine run into a genuinely good one.
For wider context on where these numbers sit, our full breakdown of GTA Online heist payouts shows how the Files compare with the classic heists and the bigger finales.
7. The Priority File: Double Pay, Once a Week
Every week, one of the four Files is marked as the Priority File. Rockstar's own description is simple: it carries an increased GTA$ payout and can only be completed once weekly.
In practice that increase is double the standard base pay. A Priority Brute Force run pays a little over GTA$300,000, and the other Files land in the same GTA$300,000-plus range.
The Priority label rotates with the weekly update, and the Darnell Inc. app and factory computer both show which File holds it. Plan your week around it rather than discovering it by accident.
Once you complete the Priority File, that boosted version is done until the refresh. You can still run the same File again at its normal rate, and the other three Files stay available as usual.
The smart routine is simple. Do the Priority File first each week, bank the double payout and any challenge bonus, then fill spare time with whichever standard File you run quickest.
8. The Fine Art File in Detail
The Fine Art File sends you into a penthouse above Maze Bank West to steal artwork from collector Ray Trotman. Its preparations are EMP Charges, an Approach Vehicle in the form of a helicopter, and a Facial Recognition job using a surveillance drone scan.
The finale starts on the roof. You hack the service room door, plant the EMP charges on the electrical units, then set them off to cut the lights and stop the alarms triggering.
Inside, you quietly clear Trotman's private security and hunt for a hidden switch. A signal strength indicator on your screen grows stronger as you near it, and finding it opens the secret room holding his collection.
Behind a fingerprint lock sits the target artwork, with extra valuables in the display cabinets around it. Taking the main piece triggers a pressure plate, so grab what you want, get out quickly, escape through the garage side and deliver the art to the buyer.
Its three finale challenges define a perfect run: enter the penthouse undetected, flick the switch within 60 seconds, and take all cabinet contents. Base pay is GTA$153,000, doubling when this File holds the Priority spot.
Because the target artwork varies between runs, this File also rewards repeat play. Each variant you recover earns its own desk trophy, which gives collectors a reason to keep coming back.
9. The Passive Safe: Small, Steady and Honest
The legitimate garment business upstairs keeps working while you are out on jobs. Its staff add a random GTA$1,500 to GTA$2,000 per in-game day into the office safe, with no input needed from you.
The safe holds up to GTA$100,000 before it needs emptying. Collect it whenever you are back at base for a File, rather than making a special trip across the map for it.
Be honest with yourself about the scale here. That daily amount is the smallest safe income among the modern businesses, and on its own it would take a very long time to repay a GTA$2,350,000 purchase.
Treat the safe as a pleasant extra on top of the Files, not the reason to buy. Our guide to passive income in GTA Online ranks every safe and shows where this one honestly belongs.
10. The Terrorbyte Connection: Bureau Tech
Owning the factory changes what your Terrorbyte can do. The truck itself is bought from Warstock Cache and Carry as normal, but the Garment Factory is where it gains its Bureau Tech upgrades and can also be stored.
Rockstar lists four Bureau Tech additions. The Collectible Scanner reveals nearby collectibles while you drive, the Missile Lock-On Jammer stops other players locking on to the truck, and Silent Running hides its blip from the map while it sits stationary.
The biggest addition is the Master Control Terminal. Installed in the Terrorbyte, it lets you manage stock, supplies, vehicle storage and cargo for your other businesses from one parked truck.
That link is the quiet reason many established players buy the factory even if the Files alone do not excite them. It turns a vehicle they already own into a proper mobile office.
11. Is the Garment Factory Worth Buying?
As a pure money purchase, the factory sits in the middle of the pack. A good solo hour of File work pays respectably, but our roundup of how to make money fast in GTA Online shows stronger earners at the very top.
Against its rivals, the case looks like this. Cayo Perico still pays far more per run, the Nightclub builds a bigger passive business, and the Acid Lab and Agency both repay their prices quickly with less repetition.
The factory wins on comfort instead. One purchase price, no upgrade ladder, no stock to babysit, solo-friendly jobs, an extra 10-car garage, and a safe that fills itself while you play.
If you are ranking every property before spending, compare it directly in our list of the best businesses in GTA Online before you commit your GTA$2,350,000.
It also deserves a plain warning. There is no shortcut that makes this property pay for itself overnight, and as our explainer on why there is no money cheat in GTA games sets out, legitimate earning is the only route this guide will ever recommend.
Buy it if you enjoy short, varied solo scores and want the Terrorbyte upgrades. Skip it for now if every dollar must chase the fastest possible return.
Frequently Asked Questions
How much does the Garment Factory cost in GTA Online?
It costs GTA$2,350,000 on Maze Bank Foreclosures. There are no separate property upgrades to buy afterwards, although a sale week can lower that price.
Can you do the FIB Files solo?
Yes. All four Files, including their preparations and finales, can be completed by one player from start to finish. A friend can join and help, but a crew is never required.
How many Files are there in the Garment Factory?
There are four standard Files: The Brute Force File, The Black Box File, The Fine Art File and The Project Breakaway File. Each one has three preparation jobs and a finale.
What does the Priority File mean?
One File each week is labelled the Priority File and pays double its normal base rate. That boosted payout can only be earned once, and the label moves to another File at the weekly refresh.
How much does each File pay?
At base rates, Brute Force pays GTA$158,000, Black Box pays GTA$155,000, Fine Art pays GTA$153,000 and Project Breakaway pays GTA$150,000. Each run costs GTA$20,000 to start, and bonuses and event weeks can raise the totals.
What are The Fine Art File challenges?
Enter the penthouse undetected, flick the hidden switch within 60 seconds, and take all cabinet contents. Completing every challenge in a finale adds a bonus reward on top of the base pay.
How much passive income does the Garment Factory make?
Its staff add a random GTA$1,500 to GTA$2,000 per in-game day to the office safe. The safe holds up to GTA$100,000, so empty it during regular visits.
Is there a cooldown between Files?
Yes, a short one. After completing a File there is a five-minute cooldown before you can start another, and the Priority File's double payout is limited to once per week.
Do you need the Terrorbyte to use the Garment Factory?
No. The Files, garage, workshop and safe all work without one. Owning the factory instead unlocks Bureau Tech upgrades for a Terrorbyte you buy separately, including the Master Control Terminal.
Is the Garment Factory worth it for a new player?
Usually not as a first big purchase. Its GTA$2,350,000 price repays slowly compared with cheaper, faster-earning businesses, so most new players should build income elsewhere first and buy this once the price feels comfortable.
Summary
The Garment Factory is not the fastest money in Los Santos, and it never pretends to be. What it offers is variety: four distinct solo scores, a weekly double-pay run worth planning around, and a headquarters full of useful extras.
The Fine Art File alone justifies a look for stealth fans, while the Bureau Tech upgrades give the property a second life for anyone who already runs a Terrorbyte. Buy it for the experience and the convenience, and the steady payouts become a welcome bonus.








