Leonida at a Glance
GTA 6 is set in Leonida, Rockstar's fictional version of Florida. Vice City, Rockstar's version of Miami, sits at its centre as the state's biggest city.
Leonida is divided into six major regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.
Rockstar has said Leonida is about twice the size of GTA 5's map, and the biggest world the studio has ever built. Rockstar has not given an exact size in square kilometres, and it has not released a complete official map.
That gap is why fan maps exist, and why they must be handled carefully. A fan map is a reconstruction from trailers, screenshots, and leaks, not Rockstar's word, however detailed it looks.
Key Takeaways
- Setting: Leonida, a fictional Florida, starring Jason Duval and Lucia Caminos.
- Main city: Vice City, described by Rockstar as the sun and fun capital of America.
- Six regions: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, Mount Kalaga National Park.
- Size: about twice GTA 5's map, according to Rockstar, with no official square-kilometre figure.
- Interiors: Rockstar stresses that much more of the world can be entered than in GTA 5.
- No official full map has been released; the only official map item is a souvenir poster in a collector's edition, not a gameplay map.
- Fan maps are useful guides but are not confirmed, and their borders and minor place names should not be quoted as fact.
1. Leonida Is a State, Not Just a City
GTA 5 gave players one city, Los Santos, plus the surrounding Blaine County. GTA 6 gives players a whole state, with a city inside it rather than a city as the whole map.
That shift changes what exploration means. Vice City is the urban centre, but large parts of the game happen outside it: islands, swamps, small towns, farmland, and national park wilderness.
The state is connected by highways, waterways, and bridges. Community measurements from leaked footage and trailers suggest long drives between regions, with one reported route from Vice Beach to Port Gellhorn covering more than 13 km.
Those drive distances come from community measurement, not Rockstar, but they point to the same conclusion as Rockstar's own size claim: Leonida is built for travelling, not just for staying in one city.

2. Vice City: The Centre of Leonida
Vice City is Leonida's biggest city and the game's main urban setting. Rockstar describes it as the sun and fun capital of America, capturing the glamour, hustle, and greed of America in a single city.
Rockstar has named four places inside Vice City on its own site: Ocean Beach, with pastel art deco hotels and bright white sands; Little Cuba, with bustling panaderias; the Tisha-Wocka flea market, known for bootleg brands; and the VC Port, the cruise ship capital of the world.
Rockstar has also said Vice City alone is about twice the size of Los Santos from GTA 5. That claim is about the city itself, before the rest of Leonida is counted.
Vice City is not a remake of the 2002 game of the same name. It is a modern city in a new story, with new characters, and the old game's map should not be used as a guide to the new one.

3. The Leonida Keys: Islands in the South
The Leonida Keys are a chain of tropical islands in the south of the state, modelled on the real Florida Keys. They are linked by bridges and causeways, including a Keys Causeway named on an official screenshot sign.
Key Lento is the primary named island, and it is where Jason Duval lives at the start of the game, in a stilt house owned by Brian Heder. The story itself is reported to open in the Keys.
The Keys set the tone for the region: boating, fishing, seaside bars, and quiet smuggling, rather than city streets. Trailer 2 opens on Key Lento, with Jason fixing a roof, visiting Brian's boatyard, and riding a jet ski with Lucia.
Because the Keys are islands, water is the main route between them. Boats, seaplanes, and bridges all matter here in ways they do not in Vice City.

4. Grassrivers: Swamps and Wetlands
Grassrivers is the wetlands region west of Vice City, modelled on the Everglades. It is a landscape of swamps, slow rivers, and open water, very different from the city or the islands.
Airboats are the natural vehicle here, and alligators are part of the wildlife players should expect. The region's character comes from its remoteness: fewer roads, more water, and settlements that feel cut off from the city.
Grassrivers is also the region where the wanted system may feel most different. Open water and dense vegetation change how police track a player, compared with city streets full of cameras and witnesses.
Rockstar has confirmed Grassrivers as one of the six regions, but it has not detailed its towns or missions. Treat any Grassrivers town name from a fan map as unconfirmed until Rockstar names it.

5. Port Gellhorn: The Faded Coastal Town
Port Gellhorn is a faded coastal town on the west coast of Leonida, with docks and industry. Where Vice City is glamour, Port Gellhorn is decline: a working town that has seen better days.
Community reporting describes Port Gellhorn and a nearby settlement as each several times bigger than Paleto Bay, GTA 5's largest rural town. That comparison is community analysis, not a Rockstar figure, but it suggests Port Gellhorn is a substantial town, not a single street.
Its coastal position makes it a natural hub for boats and for the smuggling side of the story. Docks, warehouses, and industrial sites give it a different mission flavour from Vice City's streets or the Keys' islands.
Port Gellhorn is confirmed as a region. Its exact streets, businesses, and story role are not yet detailed by Rockstar.

6. Ambrosia: Industry and Farmland Inland
Ambrosia is an inland region in central Leonida, beside Lake Leonida, with industry and farmland. It is the state's working interior, between the coastal cities and the northern wilderness.
Descriptions from coverage mention a sugar town character, with industrial sites and farming country. That mix gives Ambrosia a different look from every other region: flat land, big skies, and industry rather than beaches or forest.
Ambrosia is confirmed as one of the six regions, but, like Grassrivers and Port Gellhorn, its smaller places are not yet officially named. Fan maps may label Ambrosia towns, but those labels are reconstructions.
For players, Ambrosia is likely to be the region you cross on the way somewhere else, and then discover has its own missions and businesses once you stop. Inland regions in Rockstar games often hide more than their first impression suggests.
7. Mount Kalaga National Park: The Northern Wilderness
Mount Kalaga National Park sits in the north of Leonida, on the border with the neighbouring state of Gloriana. It is forest and hills, the wildest part of the map.
Hunting, fishing, dirt trails, and kayaking are the activities associated with the region in coverage. It is the part of Leonida where the game becomes about wilderness rather than crime in streets.
The park's northern position makes it the far end of the map from the Keys in the south. Travelling from one end of Leonida to the other is therefore a journey across the whole state, not a quick trip.
Rockstar has confirmed the park as a region. Its trails, viewpoints, and any hidden locations inside it are not yet officially mapped, and fan labels for them should be treated as guesses.
8. How the Regions Connect
Leonida's regions are connected by highways, waterways, and bridges, forming one continuous state rather than separate maps. Highways run between the cities and towns, causeways link the Keys islands, and waterways thread through Grassrivers.
Some coverage has described travel with no loading screens between regions. That claim is reported, not confirmed in Rockstar's own published specifications, so it should be read as a preview impression rather than a technical promise.
What is clear is that region changes are meant to feel like travel, not teleportation. Driving from Vice City to Port Gellhorn, or boating through the Keys, is part of the game, not a gap between levels.
That design rewards players who learn the road network. Shortcuts, fuel stops, and safe routes between regions will matter in ways they did not in a single-city map.
9. Confirmed Map vs Fan Map: The Line That Matters
Rockstar has not released a complete official map of Leonida. The six region names, the four named Vice City places, Key Lento, and a handful of signs and screenshots are the confirmed core.
Everything beyond that core, including most minor town names, district borders, and road numbers on community maps, comes from fan reconstruction. The main community effort, the Leonida Mapping Project, rebuilds the map from trailers, official screenshots, and the 2022 leaks.
Those reconstructions are impressive, and often accurate, but they are not Rockstar's word. A name that appears on a fan map but not in Rockstar material should be described as fan-mapped, not confirmed.
The practical rule is simple: if Rockstar named it, say so. If a community map placed it, say that instead. Mixing the two is how rumours become "facts" that later turn out wrong.
10. What Is Still Unknown About the Map
Several basic map questions remain unanswered. Rockstar has not given an exact size, has not published county boundaries, and has not said how story missions are spread across the regions.
Weather is another open question. Coverage from Game Informer has described a dynamic weather system including tropical storms and hurricanes, but Rockstar has not detailed how storms affect gameplay, or whether they are scripted events or open-world systems.
The full list of towns, the road network in detail, and the in-game map itself will only be known at launch. Until then, the confirmed picture is six regions, one big city, and a state about twice the size of GTA 5's map.
That picture is already enough to plan around. It is not enough to write a complete atlas, and any article that pretends otherwise is filling gaps with guesses.
Frequently Asked Questions
What is the GTA 6 map called?
Leonida, a fictional state modelled on Florida. Its main city is Vice City.
How many regions are in GTA 6?
Six major regions are confirmed: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.
How big is the GTA 6 map?
About twice the size of GTA 5's map, according to Rockstar. No exact square-kilometre figure has been published by Rockstar.
Has Rockstar released an official GTA 6 map?
No complete official map has been released. The only official map item is a souvenir poster in a collector's edition, not a gameplay map.
Are fan-made GTA 6 maps accurate?
They are detailed reconstructions from trailers, screenshots, and leaks, and often close, but they are not confirmed. Their minor place names and borders should not be quoted as Rockstar fact.
What is Vice City like in GTA 6?
A modern, expanded Miami-style city, described by Rockstar as the sun and fun capital of America. It is not a remake of the 2002 game's map.
Where does the GTA 6 story start?
In the Leonida Keys, according to preview reporting. Jason Duval lives in Key Lento at the start of the game.
What is Grassrivers in GTA 6?
The wetlands region west of Vice City, modelled on the Everglades, with swamps, airboats, and alligators.
What is Mount Kalaga National Park?
The northern wilderness region of Leonida, on the border with Gloriana, associated with hunting, fishing, trails, and kayaking.
Does GTA 6 have hurricanes?
Coverage from Game Informer has described tropical storms and hurricanes in a dynamic weather system, but Rockstar has not detailed how they work in gameplay.
Final Verdict
Leonida is a state, not a city: six regions around Vice City, about twice the size of GTA 5's map, with more interiors and more variety than any GTA map before it.
The confirmed core is solid: region names, Vice City's four named places, Key Lento, and Rockstar's size claim. Everything beyond that core, from minor towns to exact borders, is fan reconstruction until Rockstar names it.
Use fan maps as guides for exploration, not as gospel. When the game launches on 19 November 2026, the real map will replace them, and the regions you have read about here will finally be places you can drive, boat, and walk through yourself.








